Fredrik Svantes
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Nethermind client accept too many packets with rlpx protocol Attack scenario * More detailed description of the attack/bug scenario and unexpected/buggy behaviour When making the initial handshake with a node the first step is : 1. initiator connects to recipient and sends its auth message the initiator can send many auth message before getting disconnected by the recipient (nethermind client) . i was able to send up to 180k message before nethermind closing the connection. In comparaison to others execution clients : -Reth accepts 20-30 messages before closing the connection. -Geth between 50 and 100 -Besu 2OO-500 -Erigon 80-120 Impact * Describe the effect this may have in a production setting Setting limits on the number of packets sent reduces the risk of DoS. Accepting so many could pose a problem and make Nethermind more vulnerable. I tried monitoring with docker a Nethermind client and Geth client to see how they react to this, here is the results : By sending the packets (up to 180k with nethermind) i'm able to add 60-70MB to the network in one connection before nethermind close the connection. In comparaison with Geth (50-100 packets before closing the connection) this add only 0.1 MB to the network data. I have also observed that the CPU %, which runs between 10 and 20 % in normal time, rises to 105% when I send packets to nethermind. In comparaison with Geth the CPU% does not seem to change when i'm sending the packets. For the memory usage i don't see anything wrong . Components * Point to the files, functions, and/or specific line numbers where the bug occurs the bug occurs in the first step of the rlpx initial handshake . (https://github.com/ethereum/devp2p/blob/master/rlpx.md#initial-handshake) Reproduction * If used any sort of tools/simulations to find the bug, describe in detail how to reproduce the buggy behaviour. I use a modified version of Geth devp2p binaries available here : https://github.com/mohasdev/spam-packet-poc The repo is private, tell me if you need access i already added Fredrik . Just clone the repo, and launch the command : make all Then launch this command : ./build/bin/devp2p rlpx <enode adress> You can try the command multiple time since the number of packets accepted by nethermind vary . You can run the nodes in a private network using kurtosis or run them locally in your computer . For me i use kurtosis with 1 geth client and 1 nethermind client. If you use kurtosis you can monitor the clients with this command : docker stats This is the one that i used, but you can use the tool you prefer to see the behaviours . Fix Description of suggested fix, if available Setting limits on the number of packets accepted by Nethermind before closing the connection.

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